Assault Squad with Jump Packs

Keywords: InfantryGrenadesJump PackFlyImperium,Assault Squad with Jump Packs
title
default
M
12"
T
4
SV
3+
W
2
LD
6+
OC
1

Ranged

RangeABSSAPD
Bolt pistol [PISTOL]1213+401
Flamer [IGNORES COVER, TORRENT]12D6N/A401
Meltagun [MELTA 2]1213+9-4D6
Plasma gun - standard [RAPID FIRE 1]2413+7-21
Plasma gun - supercharge [HAZARDOUS, RAPID FIRE 1]2413+8-32
Plasma pistol - standard [PISTOL]1213+7-21
Plasma pistol - supercharge [HAZARDOUS, PISTOL]1213+8-32

Melee

RangeAWSSAPD
Astartes chainsword MeleeMelee43+4-11
Eviscerator [SUSTAINED HITS 1] MeleeMelee34+7-22
Power fist MeleeMelee33+8-22
Power weapon MeleeMelee43+5-21
Thunder hammer [DEVASTATING WOUNDS] MeleeMelee34+8-22
Twin lightning claws [TWIN-LINKED] MeleeMelee53+4-21

Abilities

CORE: Deep Strike
FACTION: Oath of Moment
Hammer of Wrath: Each time this unit ends a Charge move,select one enemy unit within Engagement Range of it and roll
one D6 for each model in this unit: for each 4+, that enemyunit suffers 1 mortal wound.WARGEAR ABILITIES
Astartes Shield: The bearer has a 4+ invulnerable save.