Squighog Boyz
Keywords:
MountedBeast SnaggaGrenadesSquighog Boyz
title
default
M
10"
T
7
SV
4+
W
3
LD
7+
OC
2
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Saddlegit weapons [ASSAULT] | 9 | 1 | 4+ | 3 | 0 | 1 |
Stikka [ASSAULT, ANTI-MONSTER 4+, ANTI-VEHICLE 4+] | 12 | 1 | 5+ | 5 | -1 | 2 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Squighog jaws and saddlegits [EXTRA ATTACKS] Melee | Melee | 3 | 4+ | 6 | -1 | 2 |
Stikka [ANTI-MONSTER 4+, ANTI-VEHICLE 4+, LANCE] Melee | Melee | 3 | 3+ | 5 | -1 | 2 |
Abilities
CORE:
Feel No Pain 5+
FACTION:
Waaagh!
Wild Ride:
You can ignore any or all modifiers to this unitsMove characteristic and to Advance and Charge rolls madefor this unit.WARGEAR ABILITIES
Bomb Squig:
Once per battle for each bomb squig this unithas, after this unit ends a Normal move, you can select one
enemy unit within 12\" of it and roll one D6:
on a 2+, thatenemy unit suffers D3 mortal wounds.
Designers Note:
Place the relevant number of Bomb Squigtokens next to the unit, removing one each time this unit usesthis ability.