Spectrus Kill Team
Keywords:
InfantryKill TeamSmokeGrenadesImperiumPhobos,Spectrus Kill Team
title
default
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Accelerator autocannon [HEAVY] | 48 | 3 | 4+ | 8 | -1 | 2 |
Bolt pistol [PISTOL] | 12 | 1 | 3+ | 4 | 0 | 1 |
Bolt carbine [PRECISION] | 24 | 2 | 3+ | 4 | 0 | 1 |
Bolt sniper rifle [HEAVY, PRECISION] | 36 | 1 | 3+ | 5 | -2 | 3 |
Las fusil [HEAVY] | 36 | 1 | 3+ | 9 | -3 | D6 |
Marksman bolt carbine [HEAVY] | 24 | 2 | 3+ | 4 | 0 | 1 |
Occulus bolt carbine [ASSAULT, IGNORES COVER] | 24 | 2 | 3+ | 4 | 0 | 1 |
Special-issue bolt pistol [PISTOL, PRECISION] | 12 | 3 | 3+ | 4 | -1 | 1 |
Assault cannon [DEVASTATING WOUNDS] | 24 | 6 | 3+ | 6 | 0 | 1 |
Bolt pistol [PISTOL] | 12 | 1 | 3+ | 4 | 0 | 1 |
Cyclone missile launcher - frag [BLAST] | 36 | 2D6 | 3+ | 4 | 0 | 1 |
Cyclone missile launcher - krak | 36 | 2 | 3+ | 9 | -2 | D6 |
Heavy flamer [IGNORES COVER, TORRENT] | 12 | D6 | N/A | 5 | -1 | 1 |
Infernus heavy bolter - heavy bolter [HEAVY, SUSTAINED HITS 1] | 36 | 3 | 4+ | 5 | -1 | 2 |
Infernus heavy bolter - heavy flamer [IGNORES COVER, TORRENT] | 12 | D6 | N/A | 5 | -1 | 1 |
Plasma cannon - standard [BLAST, HEAVY] | 36 | D3 | 4+ | 7 | -2 | 1 |
Plasma cannon - supercharge [BLAST, HAZARDOUS, HEAVY] | 36 | D3 | 4+ | 8 | -3 | 2 |
Plasma pistol - standard [PISTOL] | 12 | 1 | 3+ | 7 | -2 | 1 |
Plasma pistol - supercharge [HAZARDOUS, PISTOL] | 12 | 1 | 3+ | 8 | -3 | 2 |
Long Vigil ranged weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24 | 1 | 4+ | 4 | 0 | 1 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Close combat weapon Melee | Melee | 3 | 3+ | 4 | 0 | 1 |
Combat knife [PRECISION] Melee | Melee | 4 | 3+ | 4 | 0 | 1 |
Paired combat blades [SUSTAINED HITS 1] Melee | Melee | 3 | 3+ | 4 | 0 | 1 |
Abilities
CORE:
Infiltrators, Scouts 6\"
FACTION:
Kill Team, Oath of Moment
Spectrus Doctrines:
At the end of your opponents turn, ifthis unit is more than 6\" away from all enemy units, youcan remove this unit from the battlefield and place it intoStrategic Reserves. It will arrive back on the battlefield in theReinforcements step of your next Movement phase.WARGEAR ABILITIES
Helix Gauntlet:
Models in the bearers unit have theFeel No Pain 6+ ability.
Infiltrator Comms Array:
Each time you target the bearers
unit with a Stratagem, roll one D6:
on a 5+, you gain 1CP.
Jump Pack:
The bearer has a Move characteristic of 12\" andcan move over models and terrain features as if they werenot there.