Dark Commune
title
default
M
6"
T
3
SV
6+
W
4
LD
6+
OC
1
OTHER MODELS
6"
3
6+
1
7+
1
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Autopistol [PISTOL] | 12 | 1 | 4+ | 3 | 0 | 1 |
Warp Curse - witchfire [PSYCHIC] | 18 | 3 | 3+ | 4 | -1 | 2 |
Warp Curse - focused witchfire [HAZARDOUS, PSYCHIC, SUSTAINED HITS 2] | 18 | 3 | 3+ | 5 | -1 | 2 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Close combat weapon Melee | Melee | 1 | 4+ | 3 | 0 | 1 |
Commune blade Melee | Melee | 2 | 4+ | 4 | -2 | 1 |
Commune stave [DEVASTATING WOUNDS] Melee | Melee | 2 | 4+ | 3 | 0 | D3 |
Abilities
CORE:
Leader
FACTION:
Dark Pacts
Faithful Flock:
While this unit is leading a unit and containsa Cult Demagogue model, models in that unit have a 5+invulnerable save.
Dark Ritual:
Once per battle, in your Command phase, if thisunit contains a Cult Demagogue model, it can use this ability.If it does, until the end of the turn, this unit can declare acharge in a turn in which it Advanced and each time a modelin this unit makes an attack, add 1 to the Hit roll and add 1 tothe Wound roll.WARGEAR ABILITIES
Chaos Icon:
Each time the bearers unit takes a Leadershiptest for the Dark Pacts ability, you can re-roll that test.