Inquisitorial Henchmen

Keywords: InfantryGrenadesImperiumRetinueInquisitorial Henchmen
title
default
M
6"
T
3
SV
5+
W
2
LD
7+
OC
1

Ranged

RangeABSSAPD
Acolyte firearm [PISTOL]1214+4-11
Heavy bolter [HEAVY, SUSTAINED HITS 1]3635+5-12
Jokaero weapons1833+6-12
Multi-melta [HEAVY, MELTA 2]1825+9-4D6
Plasma cannon - standard [HEAVY, BLAST]36D35+7-11
Plasma cannon - supercharge [BLAST, HAZARDOUS, HEAVY]36D35+8-22
Plasma pistol - standard [PISTOL]1214+7-11
Plasma pistol - supercharge [HAZARDOUS , PISTOL]1214+8-22
Unholy Gaze [PSYCHIC, SUSTAINED HITS D3]1814+9-23

Melee

RangeAWSSAPD
Acolyte melee weapon MeleeMelee34+301
Eviscerator [DEVASTATING WOUNDS] MeleeMelee24+6-22
Warp grasp [PSYCHIC] MeleeMelee44+6-21

Abilities

FACTION: Assigned Agents
Acolytes: While an Inquisitor model is leading this unit, eachtime an attack is made against this unit, subtract 1 from theWound roll.
Mystics: While an Inquisitor model is leading thisunit, enemy units that are set up on the battlefield asReinforcements cannot be set up within 12\" of one or more ofthis units Mystic models.
Jokaero: While an Inquisitor model is leading this unit, ifit contains a Jokaero model, each time a model in this unitmakes a ranged attack, add 1 to the Wound roll.
Daemonhost: While an Inquisitor model is leading this unit,if it contains a Daemonhost model, models in this unit have a5+ invulnerable save.