Neurotyrant
Keywords:
MonsterCharacterFlyPsykerGreat DevourerSynapse,Neurotyrant
title
default
M
6"
T
8
SV
4+
W
9
LD
7+
OC
3
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Psychic scream [IGNORES COVER, PSYCHIC, TORRENT] | 18 | 2D6 | N/A | 5 | -1 | 2 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Neurotyrant claws and lashes Melee | Melee | 6 | 3+ | 5 | 0 | 1 |
Abilities
CORE:
Leader
FACTION:
Synapse, Shadow in the Warp
Node Lash (Psychic):
While this model is leading a unit, eachtime a model in that unit makes an attack, add 1 to the Hit roll.If the target is Battle-shocked, add 1 to the Wound roll as well.
Psychic Terror (Psychic):
If one or more Neurotyrantsfrom your army are on the battlefield when you unleash theShadow in the Warp, subtract 1 from the Battle-shock testeach enemy unit on the battlefield must take as a result.
Synaptic Relays:
In your Command phase, you can selectup to two friendly Tyranids units within 12\" of this modelsunit. Until the start of your next Command phase, the selectedunits are always considered to be within Synapse Range ofyour army.
Designers Note:
Place a Synaptic Relay token next to each selected unit toremind you.