Mutalith Vortex Beast
Keywords:
MonsterDaemonChaosTzeentchMutalith Vortex Beast
title
default
M
10"
T
10
SV
4+
W
13
LD
6+
OC
4
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Warp vortex - blast [BLAST] 24" D6+3 3+ 9 -2 2 Warp vortex - beam [DEVASTATING WOUNDS] | 24 | 1 | 3+ | 18 | -4 | D6 |
Warp vortex - torrent [IGNORES COVER, TORRENT] | 12 | 2D6 | N/A | 6 | -1 | 1 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Betentacled maw Melee | Melee | 15 | 3+ | 7 | 0 | 1 |
Mutalith claws Melee | Melee | 5 | 3+ | 9 | -2 | 4 |
Abilities
CORE:
Deadly Demise D6, Feel No Pain 5+
Mutating Vortex (Aura):
At the end of your Movement phase,
roll one D6 for each enemy unit within 6\" of this model:
ona 2-3, that unit suffers 1 mortal wound; on a 4-5, that unitsuffers D3 mortal wounds; on a 6, that unit suffers D6 mortalwounds. Each enemy unit within range of this ability mustthen take a Battle-shock test.
Immaterial Flare (Aura):
While a friendly Thousand SonsPsyker unit is within 6\" of this model, each time that unituses a Ritual that specifies a range, you can double that rangewhile resolving that Ritual.
DAMAGED:
1-4 WOUNDS REMAININGWhile this model has 1-4 wounds remaining, each time thismodel makes an attack, subtract 1 from the Hit roll.