Sun Shark Bomber
Keywords:
VehicleAircraftFlySun Shark Bomber
title
default
M
20+"
T
9
SV
3+
W
12
LD
7+
OC
0
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Twin missile pod [TWIN-LINKED] | 30 | 2 | 4+ | 7 | -1 | 2 |
Seeker missile [ONE SHOT] | 48 | 1 | 4+ | 14 | -3 | D6 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Armoured hull Melee | Melee | 3 | 5+ | 6 | 0 | 1 |
Abilities
CORE:
Deadly Demise D3
FACTION:
For the Greater Good
Pulse Bombs:
Each time this model ends a Normal move, youcan select one enemy unit it moved over during that move
and roll six D6:
for each 3+, that unit suffers 1 mortal wound.
DAMAGED:
1-4 WOUNDS REMAININGWhile this model has 1-4 wounds remaining, each time thismodel makes an attack, subtract 1 from the Hit roll.