Reiver Squad
Keywords:
InfantryGrenadesSmokeImperiumPhobosReiver Squad
title
default
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Bolt carbine [PRECISION] | 24 | 2 | 3+ | 4 | 0 | 1 |
Special issue bolt pistol [PISTOL, PRECISION] | 12 | 1 | 3+ | 4 | -1 | 1 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Close combat weapon Melee | Melee | 3 | 3+ | 4 | 0 | 1 |
Combat knife [PRECISION] Melee | Melee | 4 | 3+ | 4 | 0 | 1 |
Abilities
CORE:
Scouts 6\"
FACTION:
Oath of Moment
Fearsome Assault:
At the start of the Fight phase, eachenemy unit within Engagement Range of one or more unitswith this ability must take a Battle-shock test.
Terror Troops (Aura):
While an enemy unit is within 6\" of thisunit, each time that unit takes a Battle-shock or Leadershiptest, subtract 1 from that test.WARGEAR ABILITIES
Grapnel Launcher:
Each time the bearers unit makes aNormal, Advance, Fall Back or Charge move, ignore anyvertical distance when determining the total distance thebearer can be moved during that move.
Reiver Grav-chute:
The bearer has the Deep Strike ability.