Infiltrator Squad
Keywords:
InfantryGrenadesSmokeImperiumPhobosInfiltrator Squad
title
default
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Bolt pistol [PISTOL] | 12 | 1 | 3+ | 4 | 0 | 1 |
Marksman bolt carbine [HEAVY] | 24 | 2 | 3+ | 4 | 0 | 1 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Close combat weapon Melee | Melee | 3 | 3+ | 4 | 0 | 1 |
Abilities
CORE:
Infiltrators
FACTION:
Oath of Moment
Omni-scramblers:
Enemy units that are set up on thebattlefield as Reinforcements cannot be set up within 12\" ofthis unit.WARGEAR ABILITIES
Helix Gauntlet:
Models in the bearers unit have the Feel NoPain 6+ ability.
Infiltrator Comms Array:
Each time you target the bearers
unit with a Stratagem, roll one D6:
on a 5+, you gain 1CP.