Hekaton Land Fortress

Keywords: VehicleTransportHekaton Land Fortress
title
default
M
10"
T
12
SV
2+
W
16
LD
7+
OC
5

Ranged

RangeABSSAPD
Cyclic ion cannon [BLAST] 24" D6+3 4+ 9 -2 2 Heavy magna-rail cannon [DEVASTATING WOUNDS, HEAVY]3014+18-4D6
Hekaton warhead [BLAST, INDIRECT FIRE, ONE SHOT] 36" D6+3 4+ 7 -2 2 One Shot: The bearer can only shoot with this weapon once per battle. MATR autocannon2464+7-12
SP heavy conversion beamer [CONVERSION, SUSTAINED HITS D3]2424+10-24
Conversion: Each time an attack is made with this weapon, if the target is more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit. Twin bolt cannon [SUSTAINED HITS 1, TWIN-LINKED]3634+6-12
Twin ion beamer [SUSTAINED HITS D3, TWIN-LINKED]1834+7-21

Melee

RangeAWSSAPD
Armoured wheels MeleeMelee64+801

Abilities

CORE: Deadly Demise D6
FACTION: Eye of the Ancestors
Fire Support: In your Shooting phase, after this model hasshot, select one enemy unit it scored one or more hits againstthis phase. Until the end of the phase, each time a friendlymodel that disembarked from this Transport this turn makesan attack that targets that enemy unit, you can re-roll theWound roll.WARGEAR ABILITIES
Pan spectral scanner: Ranged weapons equipped by thebearer have the [IGNORES COVER] ability.
DAMAGED: 1-5 WOUNDS REMAININGWhile this model has 1-5 wounds remaining, each time thismodel makes an attack, subtract 1 from the Hit roll.