Strike Squad
Keywords:
InfantryBattlelinePsykerGrenadesImperiumStrike Squad
title
default
M
6"
T
4
SV
2+
W
2
LD
6+
OC
2
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Incinerator [IGNORES COVER, TORRENT] | 12 | D6 | N/A | 6 | -1 | 1 |
Psilencer [PSYCHIC, SUSTAINED HITS 1] | 24 | 6 | 3+ | 5 | 0 | 1 |
Psycannon [PSYCHIC] | 24 | 3 | 3+ | 8 | -1 | 2 |
Storm bolter [RAPID FIRE 2] | 24 | 2 | 3+ | 4 | 0 | 1 |
Melee | Range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Close combat weapon Melee | Melee | 3 | 3+ | 4 | 0 | 1 |
Nemesis force weapon [PSYCHIC] Melee | Melee | 3 | 3+ | 6 | -2 | 2 |
Abilities
CORE:
Deep Strike, Scouts 6\"
FACTION:
Teleport Assault
Sanctifying Ritual (Psychic):
If you control an objectivemarker at the end of your Command phase and this unit iswithin range of that objective marker, that objective markerremains under you control, even if you have no models withinrange of it, until your opponent controls it at the start or endof any turn.