Raptors

Keywords: InfantryFlyJump PackChaosRaptors
title
default
M
12"
T
4
SV
3+
W
2
LD
6+
OC
1

Ranged

RangeABSSAPD
Bolt pistol [PISTOL]1213+401
Flamer [IGNORES COVER, TORRENT]12D6N/A401
Meltagun [MELTA 2]1213+9-4D6
Plasma gun - standard [RAPID FIRE 1]2413+7-21
Plasma gun - supercharge [HAZARDOUS, RAPID FIRE 1]2413+8-32
Plasma pistol - standard [PISTOL]1213+7-21
Plasma pistol - supercharge [HAZARDOUS, PISTOL]1213+8-32

Melee

RangeAWSSAPD
Accursed weapon MeleeMelee43+5-21
Astartes chainsword MeleeMelee43+4-11
Close combat weapon MeleeMelee33+401
Power fist MeleeMelee33+8-22

Abilities

CORE: Deep Strike
FACTION: Dark Pacts
Fearsome (Aura): While an enemy unit is within 6\" of thisunit, each time that enemy unit takes a Battle-shock orLeadership test, subtract 1 from the result.
Terrifying Assault: At the start of the Fight phase, each enemyunit within Engagement Range of one or more units with thisability must take a Battle-shock test.