Allarus Custodians
Keywords:
InfantryTerminatorImperiumAllarus Custodians
title
default
M
5"
T
7
SV
2+
W
4
LD
6+
OC
2
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Balistus grenade launcher [BLAST] | 18" | D6 | 2+ | 4 | -1 | 1 |
Castellan axe [ASSAULT] | 24" | 2 | 2+ | 4 | -1 | 2 |
Guardian spear [ASSAULT] | 24" | 2 | 2+ | 4 | -1 | 2 |
Melee | range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Castellan axe Melee | melee | 4 | 3+ | 9 | -1 | 3 |
Guardian spear Melee | melee | 5 | 2+ | 7 | -2 | 2 |
Misericordia Melee | melee | 5 | 2+ | 5 | -2 | 1 |
Abilities
CORE:
Deep Strike
FACTION:
Martial Katah
Slayers of Tyrants:
Each time a model in this unit makes anattack that targets a Character, Monster or Vehicle unit,you can re-roll the Wound roll.
From Golden Light:
Once per battle, at the end of youropponenets turn, if this unit is not within Engagement Rangeof one or more enemy units, you can remove it from thebattlefield. In the Reinforcements step of your next Movementphase, set it up anywhere on the battlefield that is more than9\" horizontally away from all enemy models.WARGEAR ABILITIES
Vexilla:
Add 1 to the Objective Control characteristic of modelsin the bearers unit.