Zephyrim Squad

Keywords: InfantryJump PackFlyGrenadesImperiumZephyrim Squad
title
default
M
12"
T
3
SV
3+
W
1
LD
7+
OC
1

Ranged

RangeABSSAPD
Bolt pistol [PISTOL]12"13+401
Plasma pistol - standard [PISTOL]12"13+7-21
Plasma pistol - supercharge [HAZARDOUS, PISTOL]12"13+8-32

Melee

rangeAWSSAPD
Power weapon Meleemelee33+4-21

Abilities

CORE: Deep Strike
FACTION: Acts of Faith
Embodied Prophecy: Each time a model in this unit makes amelee attack, if this unit made a Charge move this turn, add 1to the Strength characteristic of that attack.WARGEAR ABILITIES
Sacred Banner: You can re-roll Advance and Charge rolls madefor the bearers unit.