Seraphim Squad
Keywords:
InfantryJump PackFlyGrenadesImperiumSeraphim Squad
title
default
M
12"
T
3
SV
3+
W
1
LD
7+
OC
1
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Bolt pistol [PISTOL] | 12" | 1 | 3+ | 4 | 0 | 1 |
Inferno pistol [MELTA 2, PISTOL] | 6" | 1 | 3+ | 8 | -4 | D3 |
IGNORES COVER] | ||||||
12" | D6 | N/A | 4 | 0 | 1 | |
Plasma pistol - standard [PISTOL] | 12" | 1 | 3+ | 7 | -2 | 1 |
Plasma pistol - supercharge [HAZARDOUS, PISTOL] | 12" | 1 | 3+ | 8 | -3 | 2 |
Melee | range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Chainsword Melee | melee | 4 | 3+ | 3 | 0 | 1 |
Close combat weapon Melee | melee | 2 | 3+ | 3 | 0 | 1 |
Power weapon Melee | melee | 3 | 3+ | 4 | -2 | 1 |
Abilities
CORE:
Deep Strike
FACTION:
Acts of Faith
Angelic Ascent:
In your Shooting phase, after this unit hasshot, if it is not within Engagement Range of any enemy units,it can make a Normal move of up to 6\". If it does, until the endof the turn, this unit is not eligible to declare a charge.