Seraphim Squad

Keywords: InfantryJump PackFlyGrenadesImperiumSeraphim Squad
title
default
M
12"
T
3
SV
3+
W
1
LD
7+
OC
1

Ranged

RangeABSSAPD
Bolt pistol [PISTOL]12"13+401
Inferno pistol [MELTA 2, PISTOL]6"13+8-4D3
IGNORES COVER]
12"D6N/A401
Plasma pistol - standard [PISTOL]12"13+7-21
Plasma pistol - supercharge [HAZARDOUS, PISTOL]12"13+8-32

Melee

rangeAWSSAPD
Chainsword Meleemelee43+301
Close combat weapon Meleemelee23+301
Power weapon Meleemelee33+4-21

Abilities

CORE: Deep Strike
FACTION: Acts of Faith
Angelic Ascent: In your Shooting phase, after this unit hasshot, if it is not within Engagement Range of any enemy units,it can make a Normal move of up to 6\". If it does, until the endof the turn, this unit is not eligible to declare a charge.