Dominion Squad
Keywords:
InfantryGrenadesImperiumDominion Squad
title
default
M
6"
T
3
SV
3+
W
1
LD
7+
OC
1
Ranged | Range | A | BS | S | AP | D |
---|---|---|---|---|---|---|
Artificer-crafted storm bolter [RAPID FIRE 2, ASSAULT] | 24" | 2 | 3+ | 4 | 0 | 2 |
Bolt pistol [PISTOL] | 12" | 1 | 3+ | 4 | 0 | 1 |
Boltgun [RAPID FIRE 2, ASSAULT] | 24" | 1 | 3+ | 4 | 0 | 1 |
Meltagun [ASSAULT, MELTA 2] | 12" | 1 | 3+ | 9 | -4 | D6 |
Ministorum flamer [ASSAULT, IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | 0 | 1 |
Melee | range | A | WS | S | AP | D |
---|---|---|---|---|---|---|
Chainsword Melee | melee | 3 | 4+ | 3 | 0 | 1 |
Close combat weapon Melee | melee | 1 | 4+ | 3 | 0 | 1 |
Power weapon Melee | melee | 2 | 4+ | 4 | -2 | 1 |
Abilities
CORE:
Scouts 6\"
FACTION:
Acts of Faith
Cherub:
Once per battle, after this unit has performed an Actof Faith, you gain 1 Miracle dice.
Designers Note:
Place a Cherub token next to the unit,removing it once this ability has been used.
Holy Vanguard:
You can re-roll Advance rolls made forthis unit.WARGEAR ABILITIES
Simulacrum Imperialis:
Each time a unit is destroyed by thebearers unit, you gain 1 Miracle dice.