Battle Sisters Squad

Keywords: InfantryGrenadesBattlelineImperiumBattle Sisters Squad
title
default
M
6"
T
3
SV
3+
W
1
LD
7+
OC
2

Ranged

RangeABSSAPD
Artificer-crafted storm bolter [RAPID FIRE 2]24"23+402
Bolt pistol [PISTOL]12"13+401
Boltgun [RAPID FIRE 1]24"13+401
Heavy bolter [HEAVY, SUSTAINED HITS 1]36"34+5-12
Meltagun [MELTA 2]12"13+9-4D6
Ministorum flamer [IGNORES COVER, TORRENT]12"D6N/A501
Ministorum heavy flamer [IGNORES COVER, TORRENT]12"D6N/A6-11
Multi-melta [HEAVY, MELTA 2]18"24+9-4D6

Melee

rangeAWSSAPD
Chainsword Meleemelee34+301
Close combat weapon Meleemelee14+301
Power weapon Meleemelee24+4-21

Abilities

FACTION: Acts of Faith
Cherub: Once per battle, after this unit has performed an Actof Faith, you gain 1 Miracle dice.
Designers Note: Place a Cherub token next to the unit,removing it once this ability has been used.
Defenders of the Faith: At the end of your Command phase,for each objective marker you control that has one or moreunits from your army with this ability within range of it, yougain 1 Miracle dice.WARGEAR ABILITIES
Simulacrum Imperialis: Each time a unit is destroyed by thebearers unit, you gain 1 Miracle dice.